Game Development
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6 months after revealing plans to become 'aggressive in applying AI', Square Enix's president announces he's being careful in applying AI
By Harvey Randall published
News "We will actively use them in areas unrelated to creativity."
While other companies do expensive crossovers with Fortnite, Renault's been modding its little electric car into Garry's Mod, Palworld and Stardew Valley—and the mods actually look good
By Fraser Brown published
News Renault's modders have done a lot more than just stick a wee car into a bunch of games.
A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'
By Ted Litchfield published
disco infernum It was supposed to be the "110% authentic, most hardcore Disco since Disco."
1998's Unreal was a big deal, but its free editing tool was the true game changer—and the origin of countless careers
By Phil Iwaniuk published
UNREAL IMPACT The barrier to entry into development was equal to that of playing the game.
'You name it, we made it faster'—The State of Unreal keynote didn't just show off Unreal Engine 5.4 graphical goodies, but major performance optimisations too
By Andy Edser published
news Shiny good, but shiny also demanding. Unreal Engine 5.4 aims to make that less so.
The best game design schools, ranked by the Princeton Review 2024
By Sponsored published
Whether you’re taking your first steps or refining your skills, there’s a game design program for anyone. Check out the 50 best undergraduate and 25 best graduate programs out there
Call of Duty veteran David Vonderhaar wants to make a 'more intimate and relatable' game, so he named his new studio BulletFarm
By Andy Chalk published
news Vonderhaar says his new project is "a departure" from what he's worked on in the past, but I'm not so sure.
Age of Mythology: Retold's developers are going 'way beyond' the definitive editions for Age of Empires: 'We want to build the game in your head'
By Jonathan Bolding published
news Revamped graphics, changes to unit numbers and mythological powers are set to make Retold a huge update to the 2002 RTS.
Update your spreadsheets, CDPR is out talking about the genres its mysterious non-Witcher, non-Cyberpunk game isn't going to be
By Joshua Wolens published
News Once you've eliminated the impossible, whatever remains, however improbable, must be the truth.
PlayStation bosses say they want to work more 'proactively' on PC releases, and it sure sounds like Sony is gearing up for more simultaneous debuts like Helldivers 2
By Joshua Wolens published
News Sony president Hiroki Totoki says Sony wants to get "aggressive" about improving profits through things like multi-platform releases.
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